Distance learning

A way of studying that works on a spectrum between traditional correspondence courses to the use of a Learning Management System (LMS).

Digital Tools

Digital Tools are programs, websites or online resources that can make tasks easier to complete. E.g. PowerPoint, Keynote, Canva, Audacity, PDFescape.

Digital Platform

These include anything from search engines (e.g. Google and Bing), to social platforms (e.g. Facebook and Twitter) to group chats (e.g. WhatsApp and Slack) to videoconferencing (e.g. Zoom, MS Teams, Google Classroom) to websites and hosting sites (e.g. YouTube or Vimeo).

Digital Media

Any document, video, photograph, audio, article, or software Application that is stored digitally.

Digital Engagement

The use of Digital Tools to share, promote and support learning and visitor engagement activities for an organisation’s audiences.

Digital Education Platform

A suite of Application software where schools can continue to deliver learning through online virtual classrooms. The Department of Education offer grants to schools for either Google Classroom or Microsoft Teams (2021).

Canva

An online tool for designing and publishing various visual media.

Blended Learning

An approach that combines face-to-face and online learning experiences which, both online and offline, will complement the other by using their strengths. E.g. a live workshop via Zoom with post-activities provided by Google Docs, a webpage or YouTube.

Audacity

Open Source software for creating, recording and editing multi-track audio files.

Application

Application software, or simply applications (Apps), are programmes that help us to do a task. Common applications include MS Word and Excel, calculator, mail apps for phones, games and editing software.

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